![]() ![]() The Deluxe addition also contains the lengthy DLC, Road to Gehenna, so you are left with one beefy package to keep you busy. The developers should be applauded by the sheer amount of content on offer here it may be pretty unusual for the genre, but it is certainly very welcome. There are even four possible endings you can achieve. You’ll be collecting a lot of them throughout the course of the game as there are a ton of puzzles, as well as many secret areas to uncover. It’s a good job too, since the hint system in the game is almost entirely worthless, meaning that you’ll probably need to stick with a puzzle chamber until the answer clicks.Īs you gain your tetromino rewards, you can open up new areas by slotting them together into a puzzle lock. It’s a masterclass of design that many puzzle games don’t pull off well. Importantly, as with Portal, even when the puzzles are simple, the game makes you feel intelligent but these easier puzzles train you to solve the tougher ones later. Croteam handle the difficulty well for the most part, with only a few random difficulty spikes over the course of the whopping 120 puzzle areas. Things gradually get more complicated as additional mechanics are implemented light refracting crystals, cubes, robot clones – there’s a lot to mix things up, but they’re introduced infrequently enough to allow you to get to grips with your most recent toy. You start off with simple jamming devices that you can use to open gates and stop lethal defenses as you make your way to your prize. Like all the best puzzle games, things start out straightforward in order for you to learn the rules of the game world. The puzzles themselves are the true star of the show, with everything exquisitely designed. It’s extremely well implemented and a nice touch to keep you progressing. ![]() You don’t need to worry about getting lost though, as the game provides signposts to the puzzle areas and marks off each one you complete. These areas are much larger than they need to be, allowing you to explore a slightly more believable world. Around this tower are museums that can transport you to different areas of the world, each of which contain a handful of puzzle pieces scattered around. The hub area is huge and filled with its own puzzles and secrets that surround a huge central tower that Elohim – the voice in the sky – forbids you from ascending. Gone too are the linear test chambers, instead replaced by a rather serene open world that allows you to explore the remnants of this civilization as you piece together the puzzles that have been curiously left behind. Unlike Valve’s masterpiece, the storyline is purposely devoid of any humour and takes itself far more seriously. I suppose this storytelling method adds to the overall subtlety inherent to The Talos Principle. Whilst this approach allows players to get down to the puzzling and skip the story should they so desire, I can’t help but feel that the narrative could have been implemented slightly better stopping the puzzling to read chunks of text is hardly thrilling and breaks the pace somewhat. Heck, I was on the verge of skipping through the lengthy text until I realised that it was the primary storytelling method. It’s quite a compelling narrative, but limiting the crux of it to computer terminals will probably result in many people missing out on a lot. Not only do you use these to access files that flesh out the world’s history, but the computer AI will also interact with you in order to discuss your predicament and your ‘humanity’. Whilst this voice will provide context for your purpose, a substantial part of the game’s story and philosophy is found by interacting with computer terminals. Croteam, who are most famous for the Serious Sam series, tried their hand at something different: a Portal-style action puzzle game starring a robot with a glimmer of humanity, searching for Tetris pieces under the guidance of some godlike entity. Originally releasing way back in 2014, The Talos Principle found its way onto the Switch at the back end of 2019. ![]()
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